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only for it to be brought back in the final boss battle. On top of that, in the final stage, the game ditches the ten-second respawn, letting the player respawn immediately instead. When the timer runs out, there is another loading screen.
#DRAKE OF THE 99 DRAGONS TANG CYBORG MANUAL#
#DRAKE OF THE 99 DRAGONS TANG CYBORG PC#
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Slowing down time is also useless since Drake is affected by it as well.
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The ability to slow down time is too easy to activate by accident.Very poor controls that cause fake difficulty.Instead, it fully earns its ranking among the "worst games ever made"." This game is a perfect example of how rushing a product to market can completely tank a good idea. The combat is terribly-balanced, swamping the player with overpowered enemies and few means of surviving both versions' combat systems are so broken, you can barely even damage enemies almost every unique mechanic the game has is so poorly-implemented that it's useless and the final nail in the coffin is how severely underwritten the story is with bland characters you don't know a thing about, doing clichéd things to fight over plot-points you also don't know a thing about and Drake himself is a terrible protagonist - a dumb block of muscle with brooding gruffness and '90s clichés in place of actual personality or a character arc. But the game was just too damn rushed and the dev team didn't have time to get the game working properly. Unlike a lot of other games I've covered, it did have potential: the combat has a good variety of enemies, you have a good variety of techniques and weapons, and there is a good variety to the stages switching it up between combat, big fixed shootouts and platfomring.
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" The tragic thing about Drake of the 99 Dragons is that you can see how the game might have turned out good.
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"99 Dragons, made out of 99% bullshit!" - AVGN
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